Thrust, rotate, shoot — rendered in vector-style wireframe like the arcade original. Rocks split as they break, invulnerability frames keep respawns fair, extra ships arrive at score thresholds, and sharpshooter streaks reward not missing.
Endless by design: the run only ends when the ships do. Two-player co-op shares a single rock field. Fifteen achievements, chaos modes included.
Built on Insiculous 2D. Playable right here in the browser (WebGPU —
Chrome/Edge, or Firefox with dom.webgpu.enabled); desktop builds
(Vulkan / Metal / DX12) run the same code natively.