A 13-row gauntlet: five conveyor lanes of carts, a sidewalk median, five soup lanes ridden on celery and baguette rafts and crackers, and five nests. Crackers sink after a warning; beat the timer, fill all five nests to clear the round, then a one-second beat and everything speeds up. In Ridiculous mode the crackers sink on staggered cycles and a bun periodically waits in a nest; enter while it’s there and you’re lunch.
Game 6 of the series and the first built on the engine’s tilemap component — the board is four tilemap entities, one per tile sheet: the floor, the coop wall, the soup and the conveyor belt. Two-chicken co-op, localized in English and Pirate, chaos modes included.
Built on Insiculous 2D. Playable right here in the browser (WebGPU —
Chrome/Edge, or Firefox with dom.webgpu.enabled); desktop builds
(Vulkan / Metal / DX12) run the same code natively.
