Snake on a 26×16 grid with input buffering two turns ahead, so fast play never eats your inputs. No physics engine underneath — the whole game is pure grid math.
The twist is the two-player versus mode: every death has a cause — wall, self-bite, the other snake, or a head-on crash — and the game resolves a winner or a draw accordingly. Thirteen achievements, chaos modes included.
Built on Insiculous 2D. Playable right here in the browser (WebGPU —
Chrome/Edge, or Firefox with dom.webgpu.enabled); desktop builds
(Vulkan / Metal / DX12) run the same code natively.