Insiculous Pong

playable

Tongs for paddles, a meatball for a ball, grills for goals — pong re-skinned in the Deion world, and you work the jaws yourself.

Checking WebGPU…

Insiculous Pong runs on an HTML canvas and needs a keyboard or gamepad. The controls are listed below the game.

Click the game to give it keyboard focus. Menus: W/S or arrows to navigate, Space/Enter to confirm, Esc to go back — a gamepad works too. All keys are remappable in the game.

Game 1 of the 20 Games Challenge run, and the first of the Deion re-skins: the paddles are living tongs, the ball is a meatball with eyes, the goals are grills behind them, the floor is countertop tile and the walls are rails. In-game this one is Tong.

Play against the CPU on three difficulties or grab a second player locally. Up and down move a tong, and left and right work its jaw — pushing it toward the court shuts it and pulling it away opens it. A meatball off an open arm leaves at an angle, off a shut face flat, and the CPU works its jaw too. Power-ups drop mid-rally — a flame toasts the meatball, a knife splits it in two — and the whole match plays out over a spring-mass grid background that deforms with the action.

Like every game in the series, it ships with the engine’s signature chaos modes: Normal, Insane, Ridiculous, and Insiculous — all of it at once. Twelve achievements to chase, and the whole thing is localized in English and Pirate.

Built on Insiculous 2D. Playable right here in the browser (WebGPU — Chrome/Edge, or Firefox with dom.webgpu.enabled); desktop builds (Vulkan / Metal / DX12) run the same code natively.

Screenshots

Insiculous Pong screenshot

Devlog

No devlog posts about this game yet.